Purpose and Context: To design a competitive project management app for mobile, tablet & desktop
Role: UX Researcher, UX Designer
Objective: Save users time and frustration
Approach: Competitive Analysis, User Research, Heuristic Evaluation, Focus Groups, Information Architecture, Prototyping, Usability Testing, Visual Design
Challenge: The competition was replete with available apps; used differentiators of mindfulness and templates to save users time and reduce frustration
Results: Style Guide, Final Design